Well it's been a weird couple weeks. Exams have been devouring like half the team, which has put a bit of a damper in things, but that should be over soon. Just how life goes at times.
So instead of being responsible and working on physics and particles and al the other important things that need doing, someone brought up a piece of old concept art and someone else said "THAT COULD TOTALLY BE A GAME", and, well, Rocket Kiwi was born, a small (no really this time) arcade-y game about kiwis, seafood and orbital mechanics. Well, two out of three ain't bad, but that gives me a great idea for Rocket Kiwi 2...
See, this is why I never get anything done.
Anyway! Hopefully we can get it slammed out a month or so, which realistically means it'll appear in winter of 2016.
Does this mean Starmaze is on hold? ...maybe a little bit. Is this a bad idea? Probably. Is it going to be hilarious? Definitely.